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Hello, my name is Aenok but please call me En (like the letter "N"). I am a 3D environment artist with a passion for creating beautiful environments and creating worlds that are interesting to look at by observing the real world and continuously gaining knowledge and inspiration from it.

Depending on the project, the primary tools I utilize for making assets are Maya and Photoshop in addition to Zbrush and whatever other programs needed in order to help get the job done. I have experience with using both Unity and Unreal 3 for importing assets, making materials, set-dressing, and doing the lighting.

I have experienced what it's like to work with different teams and learning to quickly adapt to new tools, techniques, and workflows. As an artist, I am continuously learning, adapting, and improving my workflow to be a better and more efficient artist.

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