Aenok Oh
Aenok Oh
Environment Artist at Valkyrie Entertainment
Redmond, WA, United States of America

Summary

As a 3D artist, I strive to elevate the visual fidelity of games while respecting gameplay and engine efficiency. I am constantly learning, adapting, and improving my skills and workflow to become a better and a more efficient artist.

Resume PDF

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Skills

World Building3D ModelingDigital SculptingHard Surface ModelingPropsMaterials/TexturingLightingOptimization

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Productions

  • God of war
    • Video Game
      God of War 2018
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Valkyrie Entertainment (Outsource) // Santa Monica Studio
  • Halo 5 box art
    • Video Game
      Halo 5: Guardians
    • Year
      2015
    • Role
      Environment Artist
    • Company
      343 Industries
  • Murdered soul suspect
    • Video Game
      Murdered: Soul Suspect
    • Year
      2013
    • Role
      Junior Environment Artist
    • Company
      Airtight Games

Experience

  • Environment Artist at Valkyrie Entertainment
    Seattle, WA
    August 2016 - Present

    •  worked as an all-encompassing 3D artist, working directly with clients to meet their needs for each project which range from different art styles, gameplay needs, different engines, and technical specs

    •  projects range from long-term full environment work (world building, props, lighting, perf optimization, and bug fixing) to short-term singular collection of assets (such as 1st/3rd person guns, weapons, props) 

  • Environment Artist at 343 Industries
    Redmond, WA
    January 2015 - July 2016

    • created assets for both campaign and multiplayer ranging from hard surface modeling props and architecture, organics sculpting, and material work/texturing in addition to world building/set-dressing

    • learned how to utilize the in-house shader system and related tools in order to maximize the visual quality of the materials and assets within strict performance limitations

    • generated and tested collision using Havok debugger tools, and assisted with optimization, LOD creation using Simplygon, and bug fixing/troubleshooting throughout various maps

  • Environment Artist at Amazon
    Seattle, WA
    May 2014 - September 2014

    • created full dynamic environments of different themes (nature, architecture, sci-fi) for the Amazon Fire Phone starting from 2D concept collaborations to modeling, sculpting, texturing, lighting, and building/troubleshooting on-device within 10-15 days per scene from concept to shippable finished work

    • filled in the role of a 3D generalist helping to create 3D models for the phone (app icons, map icons)

  • Junior Environment Artist at Airtight Games
    Redmond, WA
    June 2013 - October 2013

    • worked extensively in Unreal 3 and worked closely with the lead environment artists and senior artists in taking on various support tasks for the game Murdered: Soul Suspect

    • asset creation: modeled and textured a variety of props, imported them into the engine, made the materials, and did the set-dressing for various levels in the game

    • memory optimization and cleanup: poly reduction or cleanup on assets and terrain, lightmap optimization, made LOD models, and fixed/remade pre-existing models that did not meet the quality bar